The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.
ISBN
9781138341708
Forlag
CRC Press
Udgivelsesår
2020
Sprog
Engelsk
Indbinding
Hæftet
Antal sider
320
Genre
Faglitteratur
Stand: Pæn
Produktet er i pæn og velholdt stand. Der kan forekomme mindre brugsspor såsom små ridser, mærker eller let slitage, som er naturlige for et brugt produkt. Brugssporene er primært kosmetiske og ændrer ikke produktets overordnede flotte fremtoning.
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